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3D Game Asset Creation for Unreal Engine 5 : Workflow

This project showcases the workflow I followed in creating a 3D game asset for Unreal Engine 5. The assignment was to create a barrel and a crate, and for the texturing I drew inspiration from one of my favorite childhood games, Donkey Kong Land (on ORIGINAL GameBoy!)

Rendered, Unreal Engine 5

Rendered, Unreal Engine 5

High poly meshes, modeled in Blender

High poly meshes, modeled in Blender

Low poly meshes, unwrapped

Low poly meshes, unwrapped

Color ID map for texture painting in Substance Painter

Color ID map for texture painting in Substance Painter

Texture painting in Substance Painter

Texture painting in Substance Painter