This project highlights a stylized 3D classroom environment designed using Blender 3D for modeling and Unreal Engine for real-time rendering. The objective was to create an immersive, visually appealing classroom setting with a unique, stylized art direction that combines playful and simplified textures, materials, and shaders to bring a charming atmosphere to the scene.
I completed within a tight two-week timeframe, designed to push the boundaries of what I could achieve within a short period. I intentionally set this challenge to test my ability to work efficiently while maintaining a high standard of quality. Throughout the process, I focused on optimizing my workflow, learning new techniques for stylized materials and shaders, and improving my skills in both Blender 3D and Unreal Engine. Despite the limited time, I was able to create a polished and engaging environment, which not only demonstrates my technical abilities but also my capacity to manage time effectively and deliver a fully realized project under pressure.