This was my term 3 capstone project at Vertex School. I admittedly was a bit overambitious with this scene, given the time frame and some personal health constraints but this project gave me to opportunity to explore many of the capabilities of Unreal Engine's latest technology. In addition, I learned how to use Blender's geometry nodes to create an assortment of foliage. Overall, this project significantly enhanced my ability to navigate and manage a large, complex scene filled with numerous props and materials.